Name |
Description |
---|---|
Newton's Second Law |
Illustrates the momentum principle (Newton's 2nd law).
|
Double Pendula |
Simulates the motion of two double pendula, to illustrate high sensitivity to initial conditions in a simple system. |
Simulates the orbits of three planets, to illustrate high sensitivity to initial conditions in a simple system. |
|
Speed of Sound |
Simulation of a model of the propagation of sound through a metal. |
Potential Energy Well |
Simulates motion in a potential energy well. Allows the user to interactively change the shape of the well. |
Baseball |
Comparison of the motion of a baseball in a vacuum with its motion in air. |
Atom Exctitation |
Excitation of atoms by an electron beam. |
Bohr Levels |
Visualisation of the energy levels of an atom using the Bohr model. |
Franck-Hertz |
Simplified visualisation of the Franck-Hertz experiment. |
Oscillator |
A semi-classical visualisation of a quantum oscillator. |
Two Pucks |
Motion of two pucks being pulled from different points of attachment. |
Alpha on Alpha |
Visualisation of an alpha particle incident on a stationary alpha particle. |
Alpha on Electron |
An alpha particle scatters a free electron. |
Rutherford Scattering - Gold |
Disk source of alpha particles scattering off a gold nucleus. |
Rutherford Scattering - Proton |
Disk source of alpha particles scattering off a single proton. |
Barbell Angular Momentum |
The angular momentum of a rotating barbell. |
Cross Product |
Demonstration of the vector cross product. |
Cross Product Area |
Demonstration of the vector cross product using the area of the vector parallellogram to show its magnitude. |
Components |
Illustrates the idea that an object's motion can be broken up into components. |
Conical Pendulum |
Animates the motion of a conical pendulum, with snapshots of the pendulum position taken at regular intervals. |
Pendulum |
Animates the motion of a pendulum, with snapshots of the pendulum position taken at regular intervals. |
Half-pipe |
Simulates the motion of a ball in a frictionless half-pipe, with snapshots taken at regular intervals. |
Interference |
Allows the user to pick wave types and see how they interfere with each other when travelling in opposite directions. |
Monkey & Hunter |
A visualisation of the classic monkey and hunter problem. |
Projectile |
Simulation of projectile motion without air friction. |
Sinusoids |
Shows the sum of two sinusoidal functions. |
Slope |
Simulates the motion of a ball rolling down a slope. |
Waves |
Waves of various shapes travelling in the x-direction. |
Vernier Calipers |
Electronic vernier calipers, with the measurement value displayed. |