| Name | Description | 
|---|---|
| Newton's Second Law | Illustrates the momentum principle (Newton's 2nd law).
   | 
| Double Pendula |  Simulates the motion of two double pendula, to illustrate high sensitivity to initial conditions in a simple system.  | 
|  Simulates the orbits of three planets, to illustrate high sensitivity to initial conditions in a simple system.  | |
| Speed of Sound |  Simulation of a model of the propagation of sound through a metal.  | 
| Potential Energy Well |  Simulates motion in a potential energy well. Allows the user to interactively change the shape of the well.  | 
| Baseball |  Comparison of the motion of a baseball in a vacuum with its motion in air.  | 
| Atom Exctitation |  Excitation of atoms by an electron beam.  | 
| Bohr Levels |  Visualisation of the energy levels of an atom using the Bohr model.  | 
| Franck-Hertz |  Simplified visualisation of the Franck-Hertz experiment.  | 
| Oscillator |  A semi-classical visualisation of a quantum oscillator.  | 
| Two Pucks |  Motion of two pucks being pulled from different points of attachment.  | 
| Alpha on Alpha |  Visualisation of an alpha particle incident on a stationary alpha particle.  | 
| Alpha on Electron |  An alpha particle scatters a free electron.  | 
| Rutherford Scattering - Gold |  Disk source of alpha particles scattering off a gold nucleus.  | 
| Rutherford Scattering - Proton |  Disk source of alpha particles scattering off a single proton.  | 
| Barbell Angular Momentum |  The angular momentum of a rotating barbell.  | 
| Cross Product |  Demonstration of the vector cross product.  | 
| Cross Product Area | Demonstration of the vector cross product using the area of the vector parallellogram to show its magnitude. | 
| Components | Illustrates the idea that an object's motion can be broken up into components. | 
| Conical Pendulum | Animates the motion of a conical pendulum, with snapshots of the pendulum position taken at regular intervals. | 
| Pendulum | Animates the motion of a pendulum, with snapshots of the pendulum position taken at regular intervals. | 
| Half-pipe | Simulates the motion of a ball in a frictionless half-pipe, with snapshots taken at regular intervals. | 
| Interference | Allows the user to pick wave types and see how they interfere with each other when travelling in opposite directions. | 
| Monkey & Hunter | A visualisation of the classic monkey and hunter problem. | 
| Projectile | Simulation of projectile motion without air friction. | 
| Sinusoids | Shows the sum of two sinusoidal functions. | 
| Slope | Simulates the motion of a ball rolling down a slope. | 
| Waves | Waves of various shapes travelling in the x-direction. | 
| Vernier Calipers | Electronic vernier calipers, with the measurement value displayed. |